![]() The player will then encounter two Hammer Bros. After the pipe is a block containing a Super Star, and the player must use the Springboard afterward to cross the next gap, which has Koopa Paratroopas flying above it. is a block containing a power-up and another block to the right containing a Beanstalk leading to Coin Heaven, which will drop the player at the end to just after a pipe with a Piranha Plant shortly after the second Hammer Bro. On the next stretch of clouds, the player will encounter Koopa Troopas, Hammer Bros., and blocks containing Poison Mushrooms. Jumping onto the higher platform, the player then needs to jump down onto a Springboard below to cross the next gap, landing on another falling platform. Underground end of level - This area concludes all underground or underwater levels.The player starts before a platform that will fall once the player jumps onto it, followed shortly by a Lakitu.Underground level transition - The brief non-playable screen where Mario walks into a pipe to enter an underground or underwater level.Bonus area K - Cloud area (same as I with smaller platforms).Bonus area J - Warp to worlds 6, 7, and 8.Bonus area G - Underwater area (same as F with smaller platforms). ![]() Credit for the production of these maps goes to Ian Albert who has done a thoroughly excellent job of creating these image based maps. We have maps of each part of every level as well as bonus stages and extras. The complete maps for Super Mario Bros (NES) are below.
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